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  • Generating Optimized 2D Art in Unity: Procedural Generation for Stylized and Optimized 2D Foliage

Generating Optimized 2D Art in Unity: Procedural Generation for Stylized and Optimized 2D Foliage

  • Posted by thevisad
  • Categories Game Development
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Note: This article was originally published on LinkedIn. If you enjoy my article, please click through and consider sharing on social media and connecting with me!

Last year, I was looking for a side project to work on that would ideally let me start learning about procedural generation in both an easy and interesting way, and could

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