Building your own Prefab
Whether you’re working with a single body character or one that has distinct head and […]
Continue reading "Building your own Prefab"Whether you’re working with a single body character or one that has distinct head and […]
Continue reading "Building your own Prefab"Plan Ahead: Map out the architecture of your game in advance. This involves considering […]
Continue reading "Atavism (Unity) best Practices"Docker Documentation: This should be your first reference for any Docker-related queries. It’s exhaustive, frequently […]
Continue reading "References and Additional Materials"Modular Character Customization System Atavism Edition 0.7.4.7 Created by TheVisad @ HNGamers This install is […]
Continue reading "Modular Customization Manager X.4 and PreviousCopy"Two members of the Fika Productions art and animation team take you behind the […]
Continue reading "Anchors aweigh: The creative journey of designing a game to float everyone’s boat"using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveCharacterToPosition : MonoBehaviour { // Reference to […]
Continue reading "MoveCharacterToPosition"