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0.9.5 [ChangeLog] Post

Discussion in 'Site News' started by thevisad, Aug 26, 2013.

By thevisad on Aug 26, 2013 at 4:08 PM
  1. thevisad

    thevisad HNGamers - HeadQuarters for all things fun! Staff Member

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    This will be the rolling change log post for 0.9.5

    [CHANGE] Updated DAYZAI to 1.9.1
    [CHANGE] Added 1-3 clips to spawn with a weapon
    [CHANGE] Converted Player classes over to a skill based system where users will gain performance enhancing abilities based on the number of times the class based skills have been used. (Repair car increases engineer abilities)
    [CHANGE] Increased Aggro decay for kneeling and prone stances
    [CHANGE] actionHeliSwitch.sqf Added check to turn on engine if vehicle is above
    [CHANGED]Antibiotics limit chance of self blood bag infection to 50% versus medical skills.

    [ADDED] New Hive tables (Variables) to be used to store players information in the hive.
    [ADDED] added loot positions
    [ADDED] Self blood bag immunity when under effects of antibiotics
    [ADDED] Transfusions have 25% chance of infection versus medical skills when player is under influence of antibiotics, (50% without).
    [ADDED] infection immunity with morphine use while under influence of antibiotic
    [ADDED] antibiotic decay
    [ADDED] using antibiotics cures infection and adds some immunity for 3600 seconds to a cap of 12000 (3 hours 20 minutes)
    [ADDED] Antibiotic protection while eating
    [ADDED] Antibiotic protection while drinking
    [ADDED] Antibiotic protection from infection while taking damage.
    [ADDED] Antibiotic protection while near the sick
    [ADDED] Variables for storing Contamination, Radiation, Blood(pending migration from medical system), Antibiotic levels.

    [REMOVED] Existing player classes setup and code adjustments based on class

    [FIXED]Formula errors.
    Last edited: Jan 2, 2014


Discussion in 'Site News' started by thevisad, Aug 26, 2013.

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