This will be the rolling change log post for 0.9.5
[CHANGE] Updated DAYZAI to 1.9.1
[CHANGE] Added 1-3 clips to spawn with a weapon
[CHANGE] Converted Player classes over to a skill based system where users will gain performance enhancing abilities based on the number of times the class based skills have been used. (Repair car increases engineer abilities)
[CHANGE] Increased Aggro decay for kneeling and prone stances
[CHANGE] actionHeliSwitch.sqf Added check to turn on engine if vehicle is above
[CHANGED]Antibiotics limit chance of self blood bag infection to 50% versus medical skills.
[ADDED] New Hive tables (Variables) to be used to store players information in the hive.
[ADDED] added loot positions
[ADDED] Self blood bag immunity when under effects of antibiotics
[ADDED] Transfusions have 25% chance of infection versus medical skills when player is under influence of antibiotics, (50% without).
[ADDED] infection immunity with morphine use while under influence of antibiotic
[ADDED] antibiotic decay
[ADDED] using antibiotics cures infection and adds some immunity for 3600 seconds to a cap of 12000 (3 hours 20 minutes)
[ADDED] Antibiotic protection while eating
[ADDED] Antibiotic protection while drinking
[ADDED] Antibiotic protection from infection while taking damage.
[ADDED] Antibiotic protection while near the sick
[ADDED] Variables for storing Contamination, Radiation, Blood(pending migration from medical system), Antibiotic levels.
[REMOVED] Existing player classes setup and code adjustments based on class
[FIXED]Formula errors.
0.9.5 [ChangeLog] Post
Discussion in 'Site News' started by thevisad, Aug 26, 2013.
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Discussion in 'Site News' started by thevisad, Aug 26, 2013.
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