Public Projects

Most of the projects are free and open source and done with there is time allowed.

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All projects

Project

Atavism Ai Interaction

This is an Ai interaction system with ollama/chatgpt/other llm to be able to interact with chatgpt and return data about the game.

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Completed Tasks

10

Active Tasks

1

Messages

Create the generic system to connect to LLM's - This should be able to load a config file and then configure the Ai connection for the user. This should be LLM agnostic and be able to support Ollama and ChatGPT style flows.
Create process to store the mob database
Create process to store the dialogue database
Create process to store the items database
Create process to store the quests database
Create process to store the item purchases database
Create process to store the users location and timestamp associated. - Let's create the TF tree for the player and the game so we can replay this and potentially use this for training data.
Create flows for the achievements
Create the flows for the faction stances - This is so that the communication flow can be influenced by the players faction stance with mobs.
Identify hooks for Dialogues
Project

Atavism Daily Rewards

Daily rewards for logging in.

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Completed Tasks

0

Active Tasks

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Messages

Project

Atavism Harvester

This is integrating HNGamers Harvester System with the Atavism Game Engine.

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Completed Tasks

2

Active Tasks

0

Messages

Implement Server Side Harvester - All server side commands for the harvester need to go into the agis.
Implement Client Side harvester - Implement the client calls to the harvester to send commands to the server and from the server to the client.
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Project

Unleashed

Unleashed Game

1

Completed Tasks

6

Active Tasks

0

Messages

Create Grid alignment tool - create a tool to align the mobs in the scene for easier work.
Add Material Sync for Mob Customizer - This is for mobs that have multiple materials and they all needed to be synced to have the same material.
Create Splat Map Audio Manager
Create Mob Spawner Splat System
Create Post Processing Effects Splat System
Create Male Character
Create Female Character
Project

Package Exporter

0

Completed Tasks

0

Active Tasks

0

Messages

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Project

Atavism Offset System

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Completed Tasks

0

Active Tasks

0

Messages

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Project

IK Handling System

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Completed Tasks

0

Active Tasks

0

Messages

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Project

Atavism Trovo Interconnect

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Completed Tasks

2

Active Tasks

0

Messages

Implement Trovo Calls Server Side
Implement Trovo rewards
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Project

Project: Share

0

Completed Tasks

1

Active Tasks

0

Messages

Push to Asset Store
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Project

Atavism CMS

This is the CMS for Atavism and provides various plugins for interaction with customers.

1

Completed Tasks

6

Active Tasks

0

Messages

Rebuild User Web CMS Panel - Objstore blob is changing. This will need to be redone once the system has been changed completely.
Correct issue with the Users License Count - The user license count is not properly showing up in the Store plugin and needs to be corrected.
Issue with Atavism to Store plugin - During install the Atavism to woocommerce plugin is causing a crash on the woocommerce site.
User Management Settings Page is Crashing - The user Management settings page is crashing and now showing up properly/
Create Reverse Purchase System
Create Mob Informer
Create Item Informaers
In Progress
Project

Atavism Modular Character

4

Completed Tasks

4

Active Tasks

0

Messages

Update Character Selection - Added a head selection to the DNA panel to indicate the panel is for the head. Added a display name to the morphs so they have a readable name in the panel. Added the is head item to the morphs. Added automated filtering based on the is head selection on items and dna panel.
Create Skinned Equipment - Deprecate nHance completely and switch out to Skinned Equipment
Implement Resetting Morphs to Default
The variable morphTextAsset has not been assigned - Mchat: Hi @TheVisad Thanks so much for the new features in the update. One thing I haven't got working again is EquipmentDisplay. Gives me errors of "The variable morphTextAsset has not been assigned" when trying to equip gear. The gear is not visible on the character since the update. Is it maybe related to a null check? In my case I just use EquipmentDisplay to switch modular gameobjects by name and already adapted to the character
Investigate MaterialPropertyBlock for coloring character. - https://docs.unity3d.com/ScriptReference/MaterialPropertyBlock.html
Update documentation for modular - The modular has several pages that are now out of date.
Color selections is empty - https://hngamers.com/courses/atavism-modular-customization/lessons/color-selections/
Polygon Modular documentation is missing - https://hngamers.com/courses/atavism-modular-customization/lessons/building-your-own-prefab/
Building your own Synty Prefab The lesson content is empty - https://hngamers.com/courses/atavism-modular-customization/lessons/building-your-own-synty-prefab/
Character Selection Documentation - Create the character selection documentation
Create better api documentation - https://hngamers.com/courses/atavism-modular-customization/lessons/functions/
Scene setup is empty - https://hngamers.com/courses/atavism-modular-customization/lessons/scene-setup/
Run the tools is empty - https://hngamers.com/courses/atavism-modular-customization/lessons/run-the-tools/
Manual Setup is all the same - https://hngamers.com/courses/atavism-modular-customization/lessons/manual-setup/
Skinned Meshes need to be documented - I's no longer nhance and we need to document this properly. https://hngamers.com/courses/atavism-modular-customization/lessons/get-the-required-items-5/
Cleanup content that is meaningless - We no longer need to provide all the myraid of documentation for various setups. Let's provide centralized documentation on features instead of specific models.
Investigate the scar color option - Good morning, been working on fresh project using ATAVISM X.9 and as usual using Synty stuff for baseline of game atm. My one issue that I cannot resolve however and I had this sameissue in the past is getting one of the character objects to save upon clicking the create button. I can change hair, bear, eye and colors of them but if I change the facial scar it modifies it but does not save it to my character (see video) https://youtu.be/MGl49Sg7xAA
Investigate nHance feet issue - Caveirola reported an issue with just the feet on nhance not connecting to the main body.
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