Air

Enviro
We will need to add three Scripts to a new GameObject in your scene. These will hold your Enviro objects and allow you to easily access the management modules.
Once added, we will create either a Standard or Lite instance and choose our pipeline. See Updating the Included Enviro for more information on the differences between the two.
Setup
Render Pipeline
You can activate the HDRP and URP functionality as your project requires.
Instances
See Updating the Included Enviro for more information on the differences between the two instance types.
Once your instance has been created you will be able to access weather within your scene. We need to setup a few more things first before we can proceed with this however.
Click activate on the Instance you have created. This will activate the weather in the scene.
Click Auto Assign and the player tags will be added for the weather scene manager.
Once this has been done you are ready to proceed onto the next steps.
Third Party Support
Miscellaneous
We will need to Add Support for both the World Manager API and the Vegetation Studio Pro. This allows the system to work specifically with those items.
WAPI
This provides support to read and write to the WAPI integration system.
Vegetation Studio Pro
This allows the Enviro system to provide Wind and Rain to the vegetation Studio instance.
Shaders
Under shaders we will activate the Microsplat support
Microsplat
Enviro Events
Enviro events will be utilized to trigger functions that we want to occur during different weather patterns.
WAPI Integration
For WAPI integration, we need to get all of our items from the WAPI system. Enviro will simply be performing the weather patterns the server its telling it to perform.