Welcome to the introduction of the Atavism IK (Inverse Kinematics) Handling course. This course is designed to provide Atavism users with comprehensive knowledge on implementing and optimizing the free IK handling script that is offered. This system provides a more immersive and accurate visual representation of characters and their interactions within the game environment.
What is Atavism IK Handling? Atavism IK Handling is a system that allows for more realistic and precise positioning of game characters in relation to objects, terrains, and other entities in the Atavism gaming platform. With the help of this handling system, developers can create more lifelike interactions and animations.
Key Highlights:
- Integration with Atavism Equipment Display: By default, the IK Handling script is directly tied to the Atavism Equipment display. This means that items like weapons will be displayed more naturally and in correct positions relative to the character’s body.
- Atavism Offset System: This system can be used to adjust the positions of weapons or other equipment on characters. It ensures that items are placed accurately irrespective of the character’s pose or animation, thus avoiding any visual discrepancies.
- Supported Features:
- Atavism Mount Integration: The IK Handling system is seamlessly integrated with the Atavism Mount feature. This means characters can ride mounts with accurate and realistic poses.
- Hands and Feet Handling: This feature ensures that character’s hands and feet interact realistically with the environment, whether they are holding objects, walking on uneven terrains, or performing other actions.
- Head Look At Support: Characters can turn their heads to focus on specific targets or points of interest, enhancing the game’s realism.
Throughout this course, we’ll dive deeper into each of these features, the underlying code, and how to best optimize them for your game. You’ll also get hands-on experience with the provided scripts and understand the best practices in implementing them.
Note: For a more in-depth understanding, we have attached a few scripts related to Atavism IK Handling, which will be discussed in subsequent lessons.
Scripts included:
- AtavismMobIKSystem.cs
- AtavismWeaponIKStateToggle.cs
- AtavismWeaponIKTarget.cs
- OffsetIKInstaller.cs
Join us on this journey to enhance your Atavism game development skills!