You build your game, test it on your PC, and it’s silky smooth — 60fps, no hitches, no problem. Then you build an APK, install it on an actual Android phone, and the illusion breaks. Frames drop during combat. The UI stutters when you open the inventory. Every few seconds there’s a tiny freeze you can’t quite explain.
If this sounds familiar, you’re not doing anything unusually wrong — you’re running into the same five performance traps almost every mobile Unity developer eventually hits. The g
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