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Replicating Quake 3 character physics with U3D

Posted in Game Development

  The character controller physics of the Quake 3 Arena game engine are responsible for […]

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Posted on August 1, 2023by User Avatar thevisad
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Static Batching Like You Never Saw

Posted in Game Development

  Check the original blog post at TheGameDev.Guru: Static Batching in Unity Like You Never […]

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Posted on August 1, 2023by User Avatar thevisad
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DOOM 32X Resurrection: engine optimizations (part1)

Posted in Game Development

   Read More GameDev.net Articles 

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Posted on August 1, 2023by User Avatar thevisad
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How to build a game engine agnostic third person camera implementation

Posted in Game Development

 Game engine agnostic third person camera implementation | Radcade Read More GameDev.net Articles 

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Posted on August 1, 2023by User Avatar thevisad
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Cocos Cyberpunk Source Code – A Valuable Learning Resource for 3D Game Development

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Posted on August 1, 2023by User Avatar thevisad
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Project Structure – Guide to Cocos Cyberpunk Source Code

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Posted on August 1, 2023by User Avatar thevisad
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