Character Creation Scene
Introduction
This module focuses on integrating the Morph System Manager into the Character Creation scene in Atavism. We will cover how to set up the panel that displays the Morph List Items and ensure seamless character customization.
Preparing the Character Creation Scene
- Reference Panel for Morph List Items:
- The Character Creation scene requires a specific panel to display Morph List Items.
- In the Character Selection Creation Manager, there is a designated slot for this panel reference.
- Configuring the Panel:
- Locate the panel within your scene that you wish to use for displaying morph shapes.
In-Game Panel Behavior
- Drag and drop this panel into the corresponding slot in the Character Selection Creation Manager.
- Automatic Population of Morph Shapes:
- Once the panel is set, it will automatically fill with morph shapes when a character is loaded in the scene.
- Saving and Loading Characters:
- The Morph System Manager ensures that all morph shapes are automatically added to the character during the saving process.
- Similarly, when loading a character, the system retrieves and applies all the previously saved morph shapes.
Conclusion
With the completion of this module, you should be able to successfully set up the Morph System Manager in the Character Creation scene. Your panel will now dynamically display morph shapes for character customization, enhancing the player’s experience.
Next Steps:
- Test the functionality by creating a new character and adjusting the morph shapes in the panel.
- Observe how the system saves and loads these shapes during character creation and editing.
- Explore advanced customization options in the upcoming modules.