Color Options
Allow Different Hair Colors
This toggle will change the system to allow you to set a hair color and then a different beard, eyebrow and mustache color if so desired. Note: This does require a new instanced material for each of these items. This will increase the number of materials created at runtime from 1 up to 4, depending on what you are using.
Direct Set Hair Color
If you are not using one of the custom shaders created for Polytope or Meshtint to provide the same functionality as the original Synty shader, then you will need to use this setting. This directly changes the material color to the color that is selected and then applies it.
Direct Set Eye Color
If you are not using one of the custom shaders created for Polytope or Meshtint to provide the same functionality as the original Synty shader, then you will need to use this setting. This directly changes the material color to the color that is selected and then applies it.
Direct Set Skin Color
If you are not using one of the custom shaders created for Polytope or Meshtint to provide the same functionality as the original Synty shader, then you will need to use this setting. This directly changes the material color to the color that is selected and then applies it.
Use Beard Color for Color 2
Since we are limited to the scope of color ranges we have on the hair to one, if you are not using beards or have the same material on your shader. You can toggle this to set highlight colors for the hair. Infinity PBR is an example of a hair system that uses two colors, one primary and a secondary highlight color.
Enable Multiple Character Colors
This toggle will allow you to set multiple colors for each of the body parts that are available. You could have a torso that is red, arms that are blue, head gree and so on. This is non functional currently in X.6 due to the color selections not being available for these items.
Completely Disable Instanced Materials
If you are having an issue with the system and want to test to determine if it is causing a problem, this will disable all material and shader functionality that the system provides.