Functions
public void SwitchHair()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchHairBack()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchBeard()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchBeardBack()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchEyebrow()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchEyebrowBack()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchEye()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchEyeBack()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchMouth()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchMouthBack()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchEar()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchEarBack()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchTusk()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchTuskBack()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchSkinColortoColor(Color32 color)
Accepts a Color32 value to switch the existing character item to the selected color.
public void SwitchHairColortoColor(Color32 color)
Accepts a Color32 value to switch the existing character item to the selected color.
public void SwitchBodyArtColortoColor(Color32 color)
Accepts a Color32 value to switch the existing character item to the selected color.
public void SwitchEyeColortoColor(Color32 color)
Accepts a Color32 value to switch the existing character item to the selected color.
public void SwitchPrimaryColortoColor(Color32 color, AtavismColorPicker atavismColorPicker)
Accepts a Color32 value to switch the existing character item to the selected color. Requires a color picker object in the scene to provide this.
public void SwitchSecondaryColortoColor(Color32 color, AtavismColorPicker atavismColorPicker)
Accepts a Color32 value to switch the existing character item to the selected color. Requires a color picker object in the scene to provide this.
public void SwitchMetalPrimaryColortoColor(Color32 color, AtavismColorPicker atavismColorPicker)
Accepts a Color32 value to switch the existing character item to the selected color. Requires a color picker object in the scene to provide this.
public void SwitchMetalSecondaryColortoColor(Color32 color, AtavismColorPicker atavismColorPicker)
Accepts a Color32 value to switch the existing character item to the selected color. Requires a color picker object in the scene to provide this.
public void SwitchMetalDarkColortoColor(Color32 color, AtavismColorPicker atavismColorPicker)
Accepts a Color32 value to switch the existing character item to the selected color. Requires a color picker object in the scene to provide this.
public void SwitchLeatherPrimaryColortoColor(Color32 color, AtavismColorPicker atavismColorPicker)
Accepts a Color32 value to switch the existing character item to the selected color. Requires a color picker object in the scene to provide this.
public void SwitchLeatherSecondaryColortoColor(Color32 color, AtavismColorPicker atavismColorPicker)
Accepts a Color32 value to switch the existing character item to the selected color. Requires a color picker object in the scene to provide this.
public void SwitchLeatherTertiaryColortoColor(Color32 color, AtavismColorPicker atavismColorPicker)
Accepts a Color32 value to switch the existing character item to the selected color. Requires a color picker object in the scene to provide this.
public void SwitchTertiaryColortoColor(Color32 color, AtavismColorPicker atavismColorPicker)
Accepts a Color32 value to switch the existing character item to the selected color. Requires a color picker object in the scene to provide this.
public void SwitchSkinScarColortoColor(Color32 color)
Accepts a Color32 value to switch the existing character item to the selected color.
public void SwitchStubbleColortoColor(Color32 color)
Accepts a Color32 value to switch the existing character item to the selected color.
public void SwitchBeardColortoColor(Color32 color)
Accepts a Color32 value to switch the existing character item to the selected color.
public void SwitchEyebrowColortoColor(Color32 color)
Accepts a Color32 value to switch the existing character item to the selected color.
public void SwitchMouthColortoColor(Color32 color)
Accepts a Color32 value to switch the existing character item to the selected color.
public void SwitchHands()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchLowerArms()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchUpperArms()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchTorsoForward()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchTorso()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchTorsoBack()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchHips()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchLowerLegs()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchFeet()
Cycles through all of the objects in the list that correspond to this function.
public void SetBlendShapes()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchBlendshapePreset()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchFace()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchFaceForward()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchFaceBack()
Cycles through all of the objects in the list that correspond to this function.
public void SwitchHead()
Cycles through all of the objects in the list that correspond to this function.