General Tab

Overview
The general tab sets up the slots, provides a space for saving faith to the character, sets the gender of this character, and provides access to the toggles for various internal service functions. Below we will outline the various items that are on this screen.
Gender
Gender should be a fairly simple selection, if you are a non binary game, you can extend support for this in the ModularCustomizationManager script in the characterGender enum.
Faith
Faith is a system that was added as users indicated a desire to add in this feature. It’s a simple text field that allows you to save a faith name to the database for the character. Of course you could save any string you wanted, but it’s original purpose was to provide an easy way for users to write their code around this saving feature. It does nothing else outside of this and was intended for future functionality.
Slot System
The slot system has been redesigned for the X.5+ versions starting in version 8 of the modular system. These slots correspond to the list of parts on the Parts tab. In order for the system to active and function properly, you will need to setup the slots that will actuate the changing of the gear items. In the list above you can see that the various parts are setup with a slot. With this configuration you will see that the slots are setup to match their name. Currently the Atavism equipment display in game is setup to display these parts. You could set these to display any slot name and match it here. This must match the gear items slot to enable toggling of the gear for that purpose.
Internal Toggles
Internal Mouth Models
On some models there is no mouth model that is created. However, there is usually a slot designed specifically for this purpose on the model. In others the prefabs for the mouths are inside the model as a single prefab. This toggle allows you to select whether the parts are all inside the same model, if so checkmark this toggle. If the model parts are outside of the model and sitting in a folder, the untick this selection. If they are external prefabs, then you will need to make sure the mounting point is setup correctly in your character models.
Internal Hair Models
On some models there is no hair model that is created and attached. However, there is usually a slot designed specifically for this purpose on the model. In others the prefabs for the mouths are inside the model as a single prefab. This toggle allows you to select whether the parts are all inside the same model, if so checkmark this toggle. If the model parts are outside of the model and sitting in a folder, the untick this selection. If they are external prefabs, then you will need to make sure the mounting point is setup correctly in your character models.
Internal Eyebrow Models
On some models there is no eyebrow model that is created and attached. However, there is usually a slot designed specifically for this purpose on the model. In others the prefabs for the mouths are inside the model as a single prefab. This toggle allows you to select whether the parts are all inside the same model, if so checkmark this toggle. If the model parts are outside of the model and sitting in a folder, the untick this selection. If they are external prefabs, then you will need to make sure the mounting point is setup correctly in your character models.
Internal Beard Models
On some models there is no beard model that is created and attached. However, there is usually a slot designed specifically for this purpose on the model. In others the prefabs for the mouths are inside the model as a single prefab. This toggle allows you to select whether the parts are all inside the same model, if so checkmark this toggle. If the model parts are outside of the model and sitting in a folder, the untick this selection. If they are external prefabs, then you will need to make sure the mounting point is setup correctly in your character models.
Internal Ear Models
On some models there is no ear model that is created and attached, but you might want to add one to the character in the case of an elf. However, there is usually a slot designed specifically for this purpose on the model. In others the prefabs for the mouths are inside the model as a single prefab. This toggle allows you to select whether the parts are all inside the same model, if so checkmark this toggle. If the model parts are outside of the model and sitting in a folder, the untick this selection. If they are external prefabs, then you will need to make sure the mounting point is setup correctly in your character models.
Internal Eye Models
On some models there is no eye model that is created and attached. However, there is usually a slot designed specifically for this purpose on the model. In others the prefabs for the mouths are inside the model as a single prefab. This toggle allows you to select whether the parts are all inside the same model, if so checkmark this toggle. If the model parts are outside of the model and sitting in a folder, the untick this selection. If they are external prefabs, then you will need to make sure the mounting point is setup correctly in your character models.
Internal Tusk Models
On some models there is no tusk model that is created, but you might want to add one to the character. However, there is usually a slot designed specifically for this purpose on the model. In others the prefabs for the mouths are inside the model as a single prefab. This toggle allows you to select whether the parts are all inside the same model, if so checkmark this toggle. If the model parts are outside of the model and sitting in a folder, the untick this selection. If they are external prefabs, then you will need to make sure the mounting point is setup correctly in your character models.