Default Parts Tab
Default Model Parts
Default Model Parts are essential components within the Atavism game’s character customization system. They serve as the foundation for the modular system, acting as reference points for the original character parts. Understanding these elements is crucial for working with character equipment and appearance.
What Are Default Model Parts?
These are internal naming constructs that help identify and target the original character parts within the modular system. Essentially, these are the “naked” or basic forms of the character, providing a starting point for equipping new gear.
Why Are They Important?
- Modular System Functionality: Default Model Parts are necessary for the modular systems to operate correctly. They allow you to equip new gear and then revert to these original parts.
- Flexibility: You can define a default part for various body parts, offering flexibility in character customization.
- Requirement for Saving Values: A default item must be defined for each slot if the slot is to save values. It doesn’t have to be a specific game object; an empty game object will suffice.
Troubleshooting
If your modular parts are not saving but you can use the selector, you may be missing a default item for that location. Here’s what to do:
- Check for Missing Default Items: Ensure that a default part is defined for each body part you’re working with.
- Refer to Model Setups: Consult the particular setups in the models section to understand how to configure these parts properly.
Conclusion
Default Model Parts are integral to character customization in Atavism, allowing for seamless equipping and unequipping of gear. Ensuring that these parts are correctly defined and configured guarantees a smooth and enjoyable gaming experience. By following the guidelines above, you’ll be well-equipped to manage and utilize these essential components.