HarvesterTool
Introduction
The HarvesterTool
is a C# class that represents a tool used in the Unity game engine to harvest objects from a terrain. It contains a variety of settings and properties that allow the user to configure how the tool interacts with the environment.
The tool works by using raycasting to detect when the user clicks on a harvestable object. It then uses various settings to determine how the object should be harvested, including what type of effect should be used, how many objects should be harvested, and what sound should be played. The tool also has a built-in damage system, which allows it to break and eventually become unusable if it is used too much.
One of the key features of the HarvesterTool
is its ability to be customized. The tool contains a variety of properties that can be changed by the user, including the amount of damage the tool can take, the radius of the harvesting effect, and the sound that is played when the tool is used. Additionally, the tool can be easily extended through the use of C# inheritance, which allows developers to add new functionality to the tool without having to modify the existing code.
Overall, the HarvesterTool
is a powerful and customizable tool that allows game developers to easily implement a variety of harvesting mechanics in their games. Its flexibility and ease of use make it a popular choice for developers who want to add harvesting to their games.
Overview
The HarvesterTool
class is a script that provides the behavior for a harvester tool in a game. It allows the tool to apply damage to harvestable objects and also has a health value, which can be used to determine if the tool should be destroyed.
Interfaces
None
Constructors
None
Methods
Name | Description |
---|---|
Update() |
Called once per frame. Sets the damage of the tool and checks its health. |
DestroySelf() |
Destroys the game object. |
Properties
Name | Type | Description |
---|---|---|
toolDamage |
int |
The amount of damage this tool applies to harvestable objects. |
toolHealth |
float |
The amount of health that the tool has. |
enableToolDestruction |
bool |
Whether the tool can be destroyed. |
Events
None
Concepts/Guides
None
Examples
None
Unity Usage
To use the HarvesterTool
class, attach the script to a game object that represents the harvester tool. Set the toolDamage
and toolHealth
properties to appropriate values for the game. The Update()
method will be called automatically each frame, so no further setup is required.