The road to 2021: Visual scripting in Unity

 

We recently shared our roadmap plans for 2021. Now, we invite you inside Unity to meet some of the teams working toward these goals. In this fourth post of our new series, we meet with the Visual Scripting team. Our Unity 2021 roadmap explains our priorities for this year. Thanks to the excellent feedback we’ve gathered since that blog post, we’re even more committed to updating production-ready features and delivering new key features. Not only that, we’re determined to improve workflows and your overall quality of life when working in the Editor. A key element of our roadmap is communicating with you, our users, about how we plan to put this into practice. By giving you behind-the-scenes looks at our processes, we hope to help you better understand how Unity is working to empower creators. Meet Development Manager Adam Blahuta and Technical Lead Theo Richart from the Visual Scripting team. They’ll help us to understand what visual scripting is and why it’s one of the top six priorities for Unity in 2021. If you’ve played Warhammer: Underworlds Online, then you’ve experienced visual scripting at work. Think of visual scripting as the workflow to create logic for games and apps without writing any code. This workflow uses visual, node-based graphs that both programmers and nonprogrammers can use to design logic or to quickly create prototypes.

 Read More technology | Unity Technologies Blog 

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