Bringing Nanite to Fortnite Battle Royale in Chapter 4

Discover how the new Nanite Programmable Rasterizer in Unreal Engine 5.1 enables you to leverage features like World Position Offset, Pixel Depth Offset, custom UVs, and more—and see the system in action in <em>Fortnite Battle Royale </em>Chapter 4!

​ 

Read More 

​Unreal Engine – News, Developer Interviews, Spotlights, Tech Blogs 

 

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses User Verification plugin to reduce spam. See how your comment data is processed.

This site uses Akismet to reduce spam. Learn how your comment data is processed.