This is an update
Welcome to the Atavism Modular Character Customisation designed to handle all of your modular character requirements. This course will step you through how to stand up and use the modular system. This system should support any modular system out there with a few simple steps. Additional support can be added if the use case is highlighted.
Supported Features
- Skinned mesh character swapping
- Storing and retrieving character Blendshapes
- Storing and retrieving character color schemes at creation
- Storing and retrieving equipment color schemes at creation
- Replacing the shaders and materials on the models at runtime
- Utilizing internal or external models for character customization
- Supports head, torso, upper, lower arm and legs, hip and hand model swapping
- Stores and sets color defaults to the characters
- Modular swapping of Modular characters
Character’s currently supported
- Synty Modular Character
- Polytope Modular Character
- Meshtint Modular Character
- The Girls Modular Character
- Synty characters – the entire line as selectable options
- Infinity PBR blend shape characters
- More
Curriculum
- 13 Sections
- 35 Lessons
- Lifetime
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- Getting the Latest version2
- Standard SetupMost models will fall under this setup and this is the recommended path for most developers to use.13
- Atavism Character Setup5
- Blendshapes2
- Modular Swapping1
- Generic Single Body Character1
- POLYGON Modular Fantasy Hero CharactersThis is the base install for the Modular system and is what is supported out of the box. In order to use the Synty Modular system you will need to grab this character.5
- Character Creation API2
- Skinned Mesh Support1
- Troubleshooting1
- Modular Addons1
- Video Guides1
- Examples0