AttachObject: no gender
Introduction to AttachObject: no gender Error
In the Atavism game, characters are often designed with specific attributes such as gender, class, or race. The “AttachObject: no gender” error indicates that there’s an issue with the character’s equipment display item related to these attributes.
Understanding the Problem
The error occurs when the character being used or loaded does not have an equipment display item that matches their gender, class, or race. This inconsistency can lead to various visual and functional issues in the game.
Resolving the Error
a. Using AtavismMobInteractionSystem
AtavismMobInteractionSystem is a built-in system that allows you to adjust the equipment display for characters. Here’s how to use it:
- Access AtavismMobOffsetSystem: Open the system within Atavism’s development environment.
- Select the Character: Choose the character that is experiencing the issue.
- Adjust Race and Gender Display: Modify the
RaceDisplay
to match the character’s attributes. - Modify Equipment Position and Rotation: Adjust the position and rotation using the
SlotMod
class. - Swap Materials and Control Visibility: Use enumerations like
ModularMaterialSwap
,HeadDisables
, andBodyPartDisables
as needed. - Test the Changes: Play the game to ensure that the error has been resolved.
Manually Creating the Equipment Display
If you prefer, you can manually create the equipment display:
- Identify the Problem: Determine which aspect (gender, class, or race) is causing the error.
- Create the Matching Equipment Display: Design the appropriate equipment display that fits the character’s attributes.
- Select the Character’s Race and Gender: Utilize the
RaceDisplay
class to select the appropriate gear parts for the character’s race and gender. - Modify Equipment Position and Rotation: Use the
SlotMod
class to adjust the position and rotation of specific equipment parts. - Swap Materials: If needed, use the
ModularMaterialSwap
enumeration to swap materials for different modular parts. - Enable or Disable Body Parts: Utilize the
HeadDisables
andBodyPartDisables
enumerations to control visibility of specific body parts. - Choose Display Type: Select the appropriate display type using the
EquipDisplayType
enumeration, such as Attached Object or Modular Armor.
- Select the Character’s Race and Gender: Utilize the
- Verify the Solution: Test in-game to make sure the error is fixed.
Common Pitfalls and How to Avoid Them
- Mistaking the Cause: Ensure you accurately identify whether the gender, class, or race is causing the issue.
- Ignoring Other Characters: If one character has this error, others might too. Check all relevant characters.
- Forgetting to Test: Always test your changes to ensure they work as expected.
Conclusion
The “AttachObject: no gender” error in Atavism is a manageable issue that can be resolved by using the AtavismMobInteractionSystem or manually creating the required equipment display. By understanding the error and following the correct course of action, you can create a seamless gaming experience.
Feel free to revisit this course whenever you encounter this error, and happy developing!