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Procedural Generation of 2D Tile Maps in Games
Posted in Game DevelopmentIntroduction Procedural content generation allows game developers to create diverse, replayable environments without manually […]
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Posted in Game Development0&&ua.indexof(“edge”)!doctype> Read More GameDev.net Articles
Continue reading “Sphere with Plane and Polygon Collision Detection”Manual, mipmapped atlas texture wrapping on lower-end mobiles (WebGL1/GLES 2)
Posted in Game DevelopmentTrim sheets are texture atlases that wrap around on one axis (so they only […]
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