Material Variants: The solution for managing complex material libraries


Ever wanted to automatically apply changes from one material to multiple others? Or to reuse a Base Material for local tweaks? In Unity 2022.1, we’re introducing a concept similar to Prefabs, compatible with all render pipelines, to manage Material Variants in the Editor.

 Read More games | Unity Technologies Blog 

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses User Verification plugin to reduce spam. See how your comment data is processed.

This site uses Akismet to reduce spam. Learn how your comment data is processed.