Rōnin Trail is a voxel-based open-world game being created in Unreal Engine by a solo student developer

Solo Game Developer Danny Park, a.k.a. devpachi, talks about the development process behind <em>Rōnin Trail</em>, Danny’s upcoming open-world voxel game. He discusses the game’s mechanics, and shares thoughts on setting up voxel environments in Unreal Engine.

​<img src="https://hngamers.com/wp-content/plugins/feedzy-rss-feeds/img/feedzy.svg" title="Rōnin Trail is a voxel-based open-world game being created in Unreal Engine by a solo student developer” /> 

Read More 

​Unreal Engine – News, Developer Interviews, Spotlights, Tech Blogs 

 

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses User Verification plugin to reduce spam. See how your comment data is processed.

This site uses Akismet to reduce spam. Learn how your comment data is processed.