When integrating our in-game store into your game, licensing plays a crucial role in determining the number of Concurrent Users (CCU) that can access the store simultaneously. Our licensing system is designed to offer flexibility and scalability, ensuring that your store can grow alongside your player base.
1. 1000 CCU per License
Each license of our in-game store software allows up to 1000 Concurrent Users (CCU). This means that at any given time, up to 1000 players can access and interact with your in-game store concurrently. The 1000 CCU license provides a solid foundation for most small to medium-sized games.
- CCU Explained: CCU refers to the number of players who can access the in-game store simultaneously. For example, if you have a peak of 2000 players online at the same time, you would need to ensure that your CCU licensing covers at least 2000 concurrent users, which would require two licenses.
2. Core Software Includes 1000 User License
The base package of our in-game store software comes with a 1000-user license by default. This allows you to serve up to 1000 players concurrently without the need for additional licenses. If your game attracts a larger player base, you can easily scale up by purchasing additional CCU licenses.
- Scalability: As your player base grows, you can expand your store’s capabilities by purchasing more CCU licenses to accommodate the increase in concurrent players. This ensures that the store remains accessible during peak times and high-traffic events.
3. CCU Calculation Based on Atavism Server
The CCU limit for the in-game store is directly tied to the CCU metrics of your Atavism server, which manages the overall game server’s concurrent users. It is important to match the CCU of your Atavism server with the CCU license of the Unity store integration. This synchronization ensures that the store operates smoothly alongside your game server, without hitting licensing restrictions during periods of high activity.
- Why Match CCU?: If your Atavism server supports more players than your Unity store’s CCU license, some players may experience issues accessing the store during peak times. By matching the CCU from your Atavism server to your store’s CCU license, you ensure that all players who are connected to your game can seamlessly access the in-game store without restrictions.
4. Licensing Recommendations
It is recommended to regularly monitor your game’s peak CCU, particularly if you plan on holding large-scale events or promotions that may increase player engagement with the store. If your game exceeds the base 1000 CCU, you should purchase additional licenses to ensure uninterrupted access to the store.
- Future Proofing: By analyzing your game’s growth and player activity, you can plan for future expansions of your CCU license. This helps avoid any disruptions and ensures a smooth player experience during high-traffic periods.
Conclusion
Licensing for our in-game store is designed to be scalable and easy to manage. Each license supports up to 1000 concurrent users, with additional licenses available to match the CCU of your Atavism server. To ensure a smooth experience for all players, we highly recommend aligning your Unity store CCU license with the CCU capacity of your Atavism server. This ensures that your store can grow along with your game and meet the demands of your player base without limitations.
