• Courses
  • News
    • Archive posts
  • Pages
    • About us
    • Become a teacher
HNGamers
  • Courses
  • News
    • Archive posts
  • Pages
    • About us
    • Become a teacher

Games

  • Home
  • Blog
  • Games
  • Animation Curves, the ultimate design lever

Animation Curves, the ultimate design lever

  • Posted by
  • Categories Games
  • Comments 0 comment
  • Tags

 

This is the third blog post by Christo Nobbs in his series for game designers. The series expands on his contributions to The Unity game designer playbook, a 100+ page in-depth guide that instructs game designers how to prototype, craft, and test gameplay in Unity. Links to Christo’s previous blog posts are included at the end of this piece.

 Read More games | Unity Technologies Blog 

  • Share:
author avatar

Previous post

Animation Curves, the ultimate design lever
August 10, 2022

Next post

How to create player-centric game economies
August 10, 2022

You may also like

Getting to grips with Tentacular, Firepunchd’s chaotic kaiju “constructathon”
13 August, 2022

  Indie developers Simon Cubasch and Luca Scaramuzzino joined Unity at GDC to discuss the iterative design process behind their slippery VR sandbox game.  Read More games | Unity Technologies Blog 

Introducing the new Adobe Substance 3D plug-in for Unity
13 August, 2022

  Whether you want to create an immersive world, establish your portfolio, or bring fresh ideas to life, optimized material workflows can help you accomplish your goals quickly. That’s why …

How Kidoz and Unity are building a safer digital space for children
13 August, 2022

  The internet is meant to be a place for everyone, but not all content is suitable for all audiences, particularly young people who are increasingly using apps for education …

Leave A Reply Cancel reply

Your email address will not be published. Required fields are marked *

HNGamers.