Animation Curves, the ultimate design lever

 

This is the third blog post by Christo Nobbs in his series for game designers. The series expands on his contributions to The Unity game designer playbook, a 100+ page in-depth guide that instructs game designers how to prototype, craft, and test gameplay in Unity. Links to Christo’s previous blog posts are included at the end of this piece.

 Read More games | Unity Technologies Blog 

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