Guide to Gameplay Balance
Posted in Game DevelopmentThe experience that’s shaped the following was gained primarily from competitive shooter development, so […]
Continue reading "Guide to Gameplay Balance"The experience that’s shaped the following was gained primarily from competitive shooter development, so […]
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Continue reading "DOOM 32X Resurrection: engine optimizations (part1)"Check the original blog post at TheGameDev.Guru: Static Batching in Unity Like You Never […]
Continue reading "Static Batching Like You Never Saw"The character controller physics of the Quake 3 Arena game engine are responsible for […]
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