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Technology

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How Volkswagen Group of America visualizes vehicles for 2030 and beyond

Posted in Technology, Uncategorized

  What will the vehicles of the future look like? How will drivers and passengers […]

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Posted on February 27, 2023by
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SerializeReference improvements in Unity 2021 LTS

Posted in Technology, Uncategorized

In the latest LTS release, polymorphic serialization offers improved user collaboration and API access, plus more granular handling of missing types.

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Posted on February 26, 2023by
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Raising your game with Burst 1.7

Posted in Technology, Uncategorized

The latest version of the Burst package comes with some great improvements to both iteration time and the Burst Inspector. In this post, we’ll look at what’s changed and how our High Performance C# (HPC#) compiler technology can now help you improve performance on all platforms with even greater ease.

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Posted on February 26, 2023by
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What’s new in Shader Graph 2021.2

Posted in Technology, Uncategorized

With the release of Unity 2021.2, we introduced some exciting new features in Shader Graph such as Surface Options support in the Universal Render Pipeline (URP), Custom Interpolators, and Blackboard Categories, which greatly improve artist workflows and shader performance.

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Posted on February 26, 2023by
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From design model to real-time 3D configurator: The canVERSE and Arksen workflow

Posted in Technology, Uncategorized

  Wide-ranging industries are deploying real-time 3D configurators, as more businesses strive to engage their […]

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Posted on February 26, 2023by
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Automotive HMI Template: Take it for a ride

Posted in Technology, Uncategorized

  Want to see how to use Unity to create rich, interactive human-machine interfaces (HMIs) […]

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Posted on February 26, 2023by
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