MoveCharacterToPosition
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveCharacterToPosition : MonoBehaviour { // Reference to the CharacterController component public CharacterController characterController; // Trigger to activate the function public bool moveAndFire = false; // Movement speed public float moveSpeed = 5.0f; // Distance and direction variables private Vector3 distance; private Vector3 direction; // Initialize distance and direction values void Start() { distance = new Vector3(10.0f, 0.0f, 10.0f); direction = Vector3.forward; } // Update is called once per frame void Update() { // Check if the trigger is activated if (moveAndFire) { MoveCharacterToPositionAndFire(distance, direction); } } // MoveCharacterToPositionAndFire function public void MoveCharacterToPositionAndFire(Vector3 distance, Vector3 direction) { // Calculate the target position Vector3 targetPosition = transform.position + direction.normalized * distance.magnitude; // Move the character to the target position characterController.Move((targetPosition - transform.position).normalized * moveSpeed * Time.deltaTime); } }
MoveCharacterToPosition Documentation
Overview
The
MoveCharacterToPosition
script is designed to move a character using Unity’sCharacterController
component. It provides a simple way to move a character to a specified position, with the option to easily trigger the movement from other scripts or events.Requirements
- Unity 2020.3.0f1 or later (recommended)
- A GameObject with a
CharacterController
component attachedSetup
- Create a new GameObject in your scene or select an existing one.
- Attach a
CharacterController
component to the GameObject if it doesn’t have one already.- Create a new C# script in your project, name it
MoveCharacterToPosition
, and open it in your preferred code editor.- Copy and paste the provided
MoveCharacterToPosition
script into your newly created script file, and save it.- Attach the
MoveCharacterToPosition
script to your GameObject in the Unity Editor.- In the Inspector window, set the
CharacterController
field to reference theCharacterController
component on your GameObject.Parameters
characterController
: A reference to theCharacterController
component on your GameObject.moveAndFire
: A boolean trigger that activates theMoveCharacterToPositionAndFire
function when set totrue
.moveSpeed
: The speed at which the character moves (default:5.0f
).Functions
MoveCharacterToPositionAndFire(Vector3 distance, Vector3 direction)
This function moves the character to a specified position based on the given distance and direction.
distance
: A Vector3 representing the distance the character should move.direction
: A Vector3 representing the direction in which the character should move.Usage
To use the
MoveCharacterToPosition
script in other scripts, you can follow these steps:
- In your other script, add a reference to the
MoveCharacterToPosition
script:
public MoveCharacterToPosition moveCharacterToPosition;
- Assign the reference to the
MoveCharacterToPosition
component in the Unity Editor by dragging and dropping the GameObject with theMoveCharacterToPosition
script attached onto the exposed field in the Inspector.- In your other script, you can now call the
MoveCharacterToPositionAndFire
function:
// Define the distance and direction Vector3 distance = new Vector3(10.0f, 0.0f, 10.0f); Vector3 direction = Vector3.forward;
// Call the MoveCharacterToPositionAndFire function
moveCharacterToPosition.MoveCharacterToPositionAndFire(distance, direction);- If you want to use the
moveAndFire
trigger, simply set it totrue
in your other script:
moveCharacterToPosition.moveAndFire = true;
This will cause the character to move when the
Update()
function of theMoveCharacterToPosition
script is called. Remember to set it back tofalse
after the character has moved, to prevent continuous movement.That’s it! Now you can use the
MoveCharacterToPosition
script to control character movement in your Unity project.