Unity System Requirements
System requirements
OS: Windows 7 SP1+, 8, 10, 64-bit versions only; Mac OS X 10.12+; Ubuntu 16.04, 18.04, and CentOS 7.
GPU: Graphics card with DX10 (shader model 4.0) capabilities.
Minimum requirements | Windows | macOS | Linux |
---|---|---|---|
Operating system version | Windows 7 (SP1+), Windows 10 and Windows 11, 64-bit versions only. | High Sierra 10.13+ (Intel editor) Big Sur 11.0 (Apple silicon Editor) |
Ubuntu 20.04, Ubuntu 18.04, and CentOS 7 |
CPU | X64 architecture with SSE2 instruction set support | X64 architecture with SSE2 instruction set support (Intel processors) Apple M1 or above (Apple silicon-based processors) |
X64 architecture with SSE2 instruction set support |
Graphics API | DX10, DX11, and DX12-capable GPUs | Metal-capable Intel and AMD GPUs | OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs. |
Additional requirements | Hardware vendor officially supported drivers | Apple officially supported drivers (Intel processor) Rosetta 2 is required for Apple silicon devices running on either Apple silicon or Intel versions of the Unity Editor. |
Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel, Compositor, etc.) |
For all operating systems, the Unity Editor is supported on workstations or laptop form factors, running without emulation, container or compatibility layer. |
Unity Player system requirements
This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality may vary depending on the complexity of your project.
Mobile
Operating system | Android | iOS |
tvOS |
---|---|---|---|
Version | 5.1 (API 22)+ Customized versions of Android must include all supported Google standard APIs. |
12+ | 12+ |
CPU | ARMv7 with Neon Support (32-bit) or ARM64 | A7 SoC+ | A8 SoC+ |
Graphics API | OpenGL ES 2.0+, 3.0+, Vulkan Note: OpenGL ES 2.0 support is deprecated. |
Metal | Metal |
Additional requirements | – 1GB+ RAM – Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types: 1. Handheld (Section 2.2) 2. Television (Section 2.3) 3. Tablets (Section 2.6) – Hardware must be running Android OS natively. With the exception of Android for Chrome OS, Android within a container or emulator is not supported. – For development: Android SDK (10/API 29), Android NDK (r21d) and OpenJDK, which are installed by default with Unity Hub. |
For development and debugging: see the Apple documentation on XCode support.
For App Store submission: see Apple’s submission guidelines for the required Xcode version. |
Apple TV 4th generation+ |
Console
For information on PlayStation 4 (including PS VR), Playstation 5, Xbox Series S|X and Nintendo Switch refer to the Console section on the multiplatform page. To build on console platforms, only Windows versions of Unity are supported. For specific requirements on any additional platform specific software needed, please refer to the developer documentation on the platform holders website, or contact your platform representative directly for further information.
For specific system requirements of the Unity editor, refer to the version of Unity you are using on the Unity downloads page.
Desktop
Operating system | Windows | Universal Windows Platform |
macOS | Linux |
---|---|---|---|---|
Operating system version | Windows 7 (SP1+), Windows 10 and Windows 11 | Windows 10+, XBox Series X|S, HoloLens | High Sierra 10.13+ | Ubuntu 20.04, Ubuntu 18.04, and CentOS 7 |
CPU | x86, x64 architecture with SSE2 instruction set support. | x86, x64 architecture with SSE2 instruction set support, ARM, ARM64. | Apple Silicon, x64 architecture with SSE2. | x64 architecture with SSE2 instruction set support. |
Graphics API | DX10, DX11, DX12 capable. | DX10, DX11, DX12 capable GPUs. | Metal capable Intel and AMD GPUs | OpenGL 3.2+, Vulkan capable. |
Additional requirements | Hardware vendor officially supported drivers. For development: IL2CPP scripting backend requires Visual Studio 2015 with C++ Tools component or later and Windows 10+ SDK. |
Hardware vendor officially supported drivers. For development: Windows 10+ (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10+ SDK. |
Apple officially supported drivers. For development: IL2CPP scripting backend requires Xcode. Targeting Apple Silicon with IL2CPP scripting backend requires macOS Catalina 10.15.4 and Xcode 12.2 or newer. |
Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver. |
For all operating systems, the Unity Player is supported on workstations, laptop or tablet form factors, running without emulation, container or compatibility layer. |
Stadia
Unity developers interested in bringing games to the Stadia platform should start by applying for development resources on Google’s Stadia developer website.
Server platform
Operating system | Windows | macOS | Linux |
---|---|---|---|
Operating system version | Windows 7 (SP1+), Windows 10 and Windows 11, running on workstation and rack form factors, without emulation or compatibility layer. | High Sierra 10.13+ running on workstation and rack form factors, without emulation or compatibility layer. | Ubuntu 20.04, Ubuntu 18.04, and CentOS 7, running on workstation and rack form factors, without emulation or compatibility layer. |
CPU | x86, x64 architecture with SSE2 instruction set support. | x64 architecture with SSE2 instruction set support. | x64 architecture with SSE2 instruction set support. |
GPU | No explicit GPU support. | ||
Additional requirements | Hardware vendor officially supported drivers. |
WebGL
Operating system running browsers | Windows, macOS, and Linux |
---|---|
Hardware | Workstation and laptop form factors. |
Additional requirements | Versions of Chrome, Firefox, Safari or Edge (Chromium-based) that are: – WebGL 1.0 or 2.0 capable – HTML 5 standards compliant – 64-bit – WebAssembly capable Note: WebGL 1.0 support is deprecated. |
XR platform system requirements
To enable XR
and properly configure your Unity project, follow the steps outlined in the XR plugin architecture page.
Oculus
Hardware | Oculus Rift/Rift S | Oculus Quest | Oculus Quest 2 |
---|---|---|---|
Operating system version | Windows 10+ | Android | |
CPU | See Oculus recommended specifications. | ARM 64-bit (Snapdragon 835) | ARM 64-bit (Snapdragon XR2) |
GPU | See Oculus recommended specifications. | NVIDIA GTX 1050Ti/AMD Radeon RX 470 or greater | |
Graphics API | DX11 | OpenGL ES 3.0, Vulkan* |
Note: Vulkan support for Oculus Quest is an experimental feature and should not be used in production. For more information, see the Oculus XR Plugin package documentation.
OpenXR
See the OpenXR Plugin documentation for a list of compatible runtimes.
Windows Mixed Reality
Hardware | WMR Immersive (VR) | HoloLens | HoloLens 2 |
---|---|---|---|
Operating system version | Windows 10 RS4+ | Embedded Windows 10+ | |
CPU | Intel 64-bit | Intel Atom | ARM 64-bit (Snapdragon 850) |
Graphics API | DX11 |
Magic Leap
Operating system | Magic Leap One |
---|---|
Operating system version | Lumin OS |
CPU | See Magic Leap specifications. |
GPU | See Magic Leap specifications. |
Graphics API | OpenGL ES 3.2+ |
ARCore
Operating system | Android phones |
---|---|
Operating system version | See list of ARCore-supported devices. |
CPU | ARM 32-bit and 64-bit |
Graphics API | OpenGL ES 3.0+ |
Latest supported SDK version | ARCore 1.24 |
ARKit
Operating system | iPhone and iPad |
---|---|
Operating system version | iOS 12 |
CPU | A9+ |
Graphics API | Metal |
Latest supported SDK version | ARKit 5 |
Additional requirements | You must use Xcode 12.5 or later when compiling an iOS Player that includes the ARKit XR Plugin. |