Replicating Quake 3 character physics with U3D

 

The character controller physics of the Quake 3 Arena game engine are responsible for handling the movement and collision detection of the player character. These physics are designed to simulate the movement of a first-person shooter (FPS) character in a 3D environment, and are based on a combination of kinematic and dynamic physics.

Some of the key features of the Quake 3 Arena character controller physics include:

Step height: the character can step up onto surfaces that a Read More GameDev.net Articles 

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses User Verification plugin to reduce spam. See how your comment data is processed.

This site uses Akismet to reduce spam. Learn how your comment data is processed.