Witchfire is a first-person roguelite designed for those who don’t like roguelites

Posted in Unreal

The Astronauts Creative Director and Co-Founder at Adrian Chmielarz discusses the development process behind <em>Witchfire</em>, the studio’s upcoming first-person roguelite powered by Unreal Engine, and speaks about its gameplay, music, mechanics, and more.

Continue reading "Witchfire is a first-person roguelite designed for those who don’t like roguelites"