Best practices for mobile UI design – part 1
Posted in GamesIn this two-part interview, we discuss best practices for mobile UI design with Outfit7’s […]
Continue reading "Best practices for mobile UI design – part 1"In this two-part interview, we discuss best practices for mobile UI design with Outfit7’s […]
Continue reading "Best practices for mobile UI design – part 1"Robbie Coey, founder and director of Holomoon Games, sits down with our team to […]
Continue reading "How I achieved my dream career with Unity Learn Pathways"Discover what’s inside the new Memory Profiler 1.0.0, which delivers improvements to the profiling suite, offers a more complete view of memory usage, and makes it easier to optimize performance or detect memory issues.
Continue reading "Everything you need to know about Memory Profiler 1.0.0"From bringing products out of beta in June to releasing new and updated game […]
Continue reading "A look back at 2022 with Unity Gaming Services"Discover how the new Nanite Programmable Rasterizer in Unreal Engine 5.1 enables you to leverage features like World Position Offset, Pixel Depth Offset, custom UVs, and more—and see the system in action in <em>Fortnite Battle Royale </em>Chapter 4!
Continue reading "Bringing Nanite to Fortnite Battle Royale in Chapter 4"Discover how Lumen elevated the lighting in <em>Fortnite Battle Royale </em>Chapter 4 with accurate global illumination, ray-traced reflections on glossy surfaces (even indoors), and dynamic lighting that reacts to game events in real time.
Continue reading "Lumen brings real-time global illumination to Fortnite Battle Royale Chapter 4"