Inside Level Zero’s war-torn game development
Posted in UnrealDoghowl Games discusses the current challenges of developing a game in Ukraine.
Continue reading "Inside Level Zero’s war-torn game development"Doghowl Games discusses the current challenges of developing a game in Ukraine.
Continue reading "Inside Level Zero’s war-torn game development"Moshe Safdie’s original vision for Habitat 67 has been recreated virtually, so anyone can explore one of the most important buildings of the 20th century in a new sample project. Find out how Neoscape, Epic, Safdie Architects, and others did it today.
Continue reading "Dream builders: Recreating the original vision for Habitat 67 with an Unreal Engine and RealityCapture Sample Project"Starting with Unreal Engine 5.2, the Unreal Editor for macOS is built and distributed as a universal binary, providing native support for past-generation Intel-based and current-generation Apple Silicon-based Macs in a single package. This tech blog will explain what that means for you.
Continue reading "Unreal Engine 5.2 brings native support for Apple Silicon and other developments for macOS"VFX artist Sakura Rabbit shares how she approaches digital art production and provides tips […]
Continue reading "Advanced tips for character art production in Unity"When, where, and how you first reach users on the user acquisition side has […]
Continue reading "Looking to boost your game’s LTV? Try an on-device advertising campaign"IGF Award winner for Betrayal at Club Low Cosmo D discusses his career journey […]
Continue reading "Creating depth in a small setting: Betrayal at Club Low"