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Sphere with Plane and Polygon Collision Detection

Posted in Game Development

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Posted on February 9, 2026by thevisad
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Procedural Generation of 2D Tile Maps in Games

Posted in Game Development

  Introduction Procedural content generation allows game developers to create diverse, replayable environments without manually […]

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Posted on February 9, 2026by thevisad
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Capsule Collision Detection Tutorial

Posted in Game Development

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Posted on February 9, 2026by thevisad
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Manual, mipmapped atlas texture wrapping on lower-end mobiles (WebGL1/GLES 2)

Posted in Game Development

  Trim sheets are texture atlases that wrap around on one axis (so they only […]

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Posted on February 9, 2026by thevisad
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How to Build a Paper Prototype for Your Game

Posted in Game Development

  Prototyping is one of the fastest, cheapest, and most effective ways to test your […]

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Posted on February 9, 2026by thevisad
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Unreal Fest Orlando 2025

Posted in Unreal

Unreal Fest Orlando 2025 is coming! Get your tickets and buckle up for over 190 inspiring sessions across ten industry tracks. This year, for the first time ever, the State of Unreal will take place from Unreal Fest too—don’t miss it.

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Posted on October 23, 2025by thevisad
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