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Game Development

Game Development

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Procedural Generation of 2D Tile Maps in Games

Posted in Game Development

  Introduction Procedural content generation allows game developers to create diverse, replayable environments without manually […]

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Posted on February 9, 2026by thevisad
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Sphere with Plane and Polygon Collision Detection

Posted in Game Development

 0&&ua.indexof(“edge”)!doctype> Read More GameDev.net Articles 

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Posted on February 9, 2026by thevisad
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Manual, mipmapped atlas texture wrapping on lower-end mobiles (WebGL1/GLES 2)

Posted in Game Development

  Trim sheets are texture atlases that wrap around on one axis (so they only […]

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Posted on February 9, 2026by thevisad
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Capsule Collision Detection Tutorial

Posted in Game Development

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Posted on February 9, 2026by thevisad
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How to Build a Paper Prototype for Your Game

Posted in Game Development

  Prototyping is one of the fastest, cheapest, and most effective ways to test your […]

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Posted on February 9, 2026by thevisad
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Steps to Make a Simple Game in Unity

Posted in Game Development

  Ah, Flappy Bird – the game that had us all glued to our screens, […]

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Posted on July 3, 2025by thevisad
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