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Revisit your marketing strategy: B2B buyer behavior is changing

Posted in Technology, Uncategorized

  Today’s business-to-business (B2B) buyers increasingly prefer a self-serve purchasing process. How are you adapting […]

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Posted on February 27, 2023by
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What’s new in Shader Graph 2021.2

Posted in Technology, Uncategorized

With the release of Unity 2021.2, we introduced some exciting new features in Shader Graph such as Surface Options support in the Universal Render Pipeline (URP), Custom Interpolators, and Blackboard Categories, which greatly improve artist workflows and shader performance.

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Posted on February 26, 2023by
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Raising your game with Burst 1.7

Posted in Technology, Uncategorized

The latest version of the Burst package comes with some great improvements to both iteration time and the Burst Inspector. In this post, we’ll look at what’s changed and how our High Performance C# (HPC#) compiler technology can now help you improve performance on all platforms with even greater ease.

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Posted on February 26, 2023by
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SerializeReference improvements in Unity 2021 LTS

Posted in Technology, Uncategorized

In the latest LTS release, polymorphic serialization offers improved user collaboration and API access, plus more granular handling of missing types.

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Posted on February 26, 2023by
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Introducing: Unity Robotics Visualizations Package

Posted in Technology, Uncategorized

  With this toolkit for visualizing and debugging the internal state of robotics simulations, Unity […]

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Posted on February 26, 2023by
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Automotive HMI Template: Take it for a ride

Posted in Technology, Uncategorized

  Want to see how to use Unity to create rich, interactive human-machine interfaces (HMIs) […]

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Posted on February 26, 2023by
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