Using DevOps to scale multiplatform
Posted in GamesIn this interview, we get tips on DevOps best practices for shipping successfully from […]
Continue reading "Using DevOps to scale multiplatform"In this interview, we get tips on DevOps best practices for shipping successfully from […]
Continue reading "Using DevOps to scale multiplatform"Two members of the Fika Productions art and animation team take you behind the […]
Continue reading "Anchors aweigh: The creative journey of designing a game to float everyone’s boat"This blog offers a roundup of the latest best-selling assets for game developers available […]
Continue reading "8 best-selling assets to help you get your next project ready"From Code Monkey’s in-depth tutorials to Dapper Dino’s expert insights, discover a wealth of […]
Continue reading "6 community videos to get you started with multiplayer in Unity"Learn how to build the ‘Ōhi’a lehua tree using SpeedTree for your next game […]
Continue reading "Game ready: Building the ‘Ōhi’a lehua tree with SpeedTree, part 1"Unity Safe Mode is available in Unity 2020.2 beta. This improves how Unity behaves when opening a project that has script compilation errors.
If there are compilation errors at Editor startup, you will be prompted to enter Safe Mode. This mode is designed to provide the best environment for resolving compilation errors, so that you can quickly return your project to a functional state, without waiting for all of your project’s assets to be imported. This feature will simplify and speed up the process of upgrading a project to a new Unity version, and it will help teams working on large projects by reducing the number of cases in which the library folder contains incorrect import artifacts.
Continue reading "Unity Safe Mode available in 2020.2 beta"