Skip to main content
HNGamers
Expand your Knowledge
  • Courses
  • News
    • Archive posts
  • Pages
    • Support
    • Public Projects
    • About us
    • Become a teacher
    • Term Conditions
    • Privacy Policy
    • Refund and Returns Policy
    • Cookie Policy
  • Shop
    • My account
      • Request Warranty
    • Checkout
    • Cart
  • 0 $0.00 0 items
  • Register

Technology

Technology

  • All categories
  • Game Development
  • Unreal
  • Technology
  • Games
  • Uncategorized
  • AEC
  • Unity

Addressables: Planning and best practices

Posted in Technology

In this blog, Unity Senior Technical Product Manager Jeff Riesenmy offers a guide to the most important factors for developers to consider in order to get the most out of the Addressables system on a project.

Continue reading "Addressables: Planning and best practices" →
Posted on February 11, 2023by
0

Everything you need to know about Memory Profiler 1.0.0

Posted in Technology

Discover what’s inside the new Memory Profiler 1.0.0, which delivers improvements to the profiling suite, offers a more complete view of memory usage, and makes it easier to optimize performance or detect memory issues.

Continue reading "Everything you need to know about Memory Profiler 1.0.0" →
Posted on January 30, 2023by
0

LiveWire celebrates going public with Unity Interactive Streaming

Posted in Technology

  LiveWire, an EV motorcycle company, debuted on the New York Stock Exchange (NYSE) in […]

Continue reading "LiveWire celebrates going public with Unity Interactive Streaming" →
Posted on January 23, 2023by
0

Realistic smoke lighting with 6-way lighting in VFX Graph

Posted in Technology

With the 2022.2 Tech Stream, Unity has introduced an end-to-end workflow that allows realistic real-time rendering of smoke from baked simulations and scales on all platforms. In this blog, get a breakdown of the corresponding new tools and features.

 

Continue reading "Realistic smoke lighting with 6-way lighting in VFX Graph" →
Posted on January 20, 2023by
0

Metaverse Minute: Building the industrial metaverse with the Partner Advisor team

Posted in Technology

  The Unity Partner Advisor team shares highlights from the holiday season to help spark […]

Continue reading "Metaverse Minute: Building the industrial metaverse with the Partner Advisor team" →
Posted on January 18, 2023by
0

Improvements to shader build times and memory usage in 2021 LTS

Posted in Technology

Find out how Unity has addressed user feedback on project build times and shader memory usage via improvements to its Shader System. This blog also provides info on shader variant compilation and stripping, recent optimizations, and a rough outline of future plans.

Continue reading "Improvements to shader build times and memory usage in 2021 LTS" →
Posted on December 28, 2022by
0

Posts navigation

Older posts
Newer posts
HNGamers | Expand your Knowledge

Register
Lost your password?