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Games Focus: Rendering that scales with your needs

Posted in Technology

This is the second blog in our Games Focus series, which highlights key product development initiatives for the year ahead and beyond. In this post, discover the status, upcoming release plans, and future vision for scriptable render pipelines.

Continue reading "Games Focus: Rendering that scales with your needs" →
Posted on September 15, 2022by
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Clarifying API usage requirements via improved messaging

Posted in Technology

At times, it can be unclear under which conditions an API can or should be called. In this blog, Unity Senior Software Engineer Javier Abud shares why not having this information can cause things to go awry and how you and your team can course correct.

Continue reading "Clarifying API usage requirements via improved messaging" →
Posted on September 12, 2022by
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Mobile performance optimization with Adaptive Performance 4.0

Posted in Technology

Download Unity 2022.1 Tech Stream and discover Adaptive Performance 4.0. Push Android performance even further on Samsung devices with four more scalers that cover physics, decals, customization, and layer culling – plus support for visual scripting to optimize app performance.

Continue reading "Mobile performance optimization with Adaptive Performance 4.0" →
Posted on September 12, 2022by
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Games Focus: What’s next

Posted in Technology

This post is the first in a new blog series we’re launching to share what Unity is doing for all game developers – now, next year, and in the future.

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Posted on September 9, 2022by
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Clean up your code: How to create your own C# code style

Posted in Technology

While there’s more than one way to format Unity C# code, agreeing on a consistent code style for your project enables your team to develop a clean, readable, and scalable codebase. In this blog, we provide some guidelines and examples you can use to develop and maintain your own code style guide.

Continue reading "Clean up your code: How to create your own C# code style" →
Posted on September 7, 2022by
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Migrating built-in shaders to the Universal Render Pipeline

Posted in Technology

This blog was created in collaboration with Roberto Lopez Mendez from Arm. Our partners at Arm recently ported a project based on Unity’s Built-in Render Pipeline to the Universal Render Pipeline (URP) and decided to share their experience with the Unity community.

Continue reading "Migrating built-in shaders to the Universal Render Pipeline" →
Posted on September 2, 2022by
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