Rōnin Trail is a voxel-based open-world game being created in Unreal Engine by a solo student developer
Posted in UnrealSolo Game Developer Danny Park, a.k.a. devpachi, talks about the development process behind <em>Rōnin Trail</em>, Danny’s upcoming open-world voxel game. He discusses the game’s mechanics, and shares thoughts on setting up voxel environments in Unreal Engine.
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