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Unreal

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Unreal Engine is just the ticket for management sim RAILGRADE

Posted in Unreal

When Minakata Dynamics set out to reimagine what a management simulation game could be, a focus on story helped put the studio on the fast track to success. Find out how <em>RAILGRADE</em> delivers a fresh twist on a much-loved genre.&nbsp;

Continue reading "Unreal Engine is just the ticket for management sim RAILGRADE" →
Posted on September 29, 2022by
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No Captain Allowed! is a co-op game developed by a two-person team

Posted in Unreal

9heads Game Studios talk about their gamedev journey and share the development process behind <em>No Captain Allowed!</em>, their recently-released roguelike co-op game, and explain how Unreal Engine helped their two-person team execute on their vision.

Continue reading "No Captain Allowed! is a co-op game developed by a two-person team" →
Posted on September 28, 2022by
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Digital fashion: from concept to consumer at Timberland

Posted in Unreal

The virtual and physical worlds are colliding, and forward-thinking brands are setting up shop in the metaverse. Find out how an ecosystem of real-time tools is transforming the way Timberland connects with consumers, opening the door to digital fashion.&nbsp;

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Posted on September 28, 2022by
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Epic and Autodesk join forces to accelerate real-time experiences

Posted in Unreal

Epic Games and Autodesk announce a new partnership that will promote open and connected workflows between their tools. Initially targeting the AEC industry, Autodesk intends to make Twinmotion for Revit available to all Revit customers as part of an upcoming release.

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Posted on September 27, 2022by
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Unreal Fellowship: World Building applications open now

Posted in Unreal

The newest Fellowship class is launching, and we’ve just opened up applications for the Fall and Winter classes. If you’re a production designer, concept artist, or architect that wants to go deep on real-time environments, apply now.

Continue reading "Unreal Fellowship: World Building applications open now" →
Posted on September 27, 2022by
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How Netflix series The Silent Sea recreated the Moon with Unreal Engine’s ICVFX tech

Posted in Unreal

To recreate outer space and the Moon for the Korean Netflix series, <em>The Silent Sea</em>, Westworld leveraged the power of Unreal Engine’s in-camera VFX (ICVFX) technology.&nbsp;

Continue reading "How Netflix series The Silent Sea recreated the Moon with Unreal Engine’s ICVFX tech" →
Posted on September 27, 2022by
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