Perfecting your game’s design can be difficult when you can’t see how your players interact with it. By doing A/B testing, you can make design decisions based on how your players really play the game.
Read More games | Unity Technologies Blog
Indie developers Simon Cubasch and Luca Scaramuzzino joined Unity at GDC to discuss the iterative design process behind their slippery VR sandbox game. Read More games | Unity Technologies Blog
Whether you want to create an immersive world, establish your portfolio, or bring fresh ideas to life, optimized material workflows can help you accomplish your goals quickly. That’s why …
The internet is meant to be a place for everyone, but not all content is suitable for all audiences, particularly young people who are increasingly using apps for education …