How to A/B test game difficulty with UGS Use Cases

 

Perfecting your game’s design can be difficult when you can’t see how your players interact with it. By doing A/B testing, you can make design decisions based on how your players really play the game.

 Read More games | Unity Technologies Blog 

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses User Verification plugin to reduce spam. See how your comment data is processed.

This site uses Akismet to reduce spam. Learn how your comment data is processed.