Lockheed Martin has a long history of innovation, so it’s not surprising that they’re using Unreal Engine to develop aerospace simulation training. Find out how the engine’s visual quality, interoperability, scalability, and vast talent pool is helping them achieve their goals for next-gen simulation.
In an excerpt from the upcoming e-book, User interface design and implementation, veteran game designer Christo Nobbs examines the interplay between UI and game design. Read More games | Unity …
This is the ninth installment of Unity’s Games Focus series, which highlights key product development initiatives year ahead and beyond. In this blog, we cover the status, upcoming release plans, and future vision for enabling you to build more ambitious games.
Find out how a solo indie developer leveraged Unreal, Houdini, and fractal math to create otherworldly landscapes filled with colossal creatures.
Aviation training giant CAE constantly strives for better image quality and development efficiency. By moving from proprietary systems to Unreal Engine, CAE is able to leverage the engine’s superior graphics, as well as industry standards and commercial hardware, to meet its production goals.
Unity’s Scene Management team offers a look at the improvements coming to the Prefab system in the 2022.2 Tech Stream.
Ready to up your Unreal Engine game? We’ve got some fantastic online courses that will take your skills to the next level. Learn how to work more efficiently with Blueprints, create believable facial animations, and much more.
From robot samurai to far-away planets, there’s tons to choose from this month. But these discounts won’t last, so click now to explore the sale.
Synthetic data in Unity now includes synthetic humans and homes in this major release of our open-source, computer-vision tools, dubbed Perception 1.0.
How do you create a battle royale without guns? Discover how Iron Galaxy Studios developed a fun, highly-playable melee-focused combat system for <em>Rumbleverse</em>—and why Unreal Engine was the natural choice for game development.