Technical Director at Limbic Entertainment Mohamed Hafez talks about<em> Park Beyond</em>’s approach to landscape generation, discusses how the game’s NPCs work, and explains how Unreal Engine helps the team assemble large scenes.Continue reading "Park Beyond is a theme park sim that allows its players to create impossible experiences"
Find out how Unity has addressed user feedback on project build times and shader memory usage via improvements to its Shader System. This blog also provides info on shader variant compilation and stripping, recent optimizations, and a rough outline of future plans.Continue reading "Improvements to shader build times and memory usage in 2021 LTS"
Digital puppeteering, connecting virtual cameras to the Live Link VCam app, and a tutorial on creating your own custom tool palette—this month’s free Unreal Engine courses will knock your socks off. Check it out!Continue reading "Unreal Engine learning content for December"
Discover updates to light baking performance, stability, and other new features that come with the 2022.2 Tech Stream release, plus highlights from Unity’s Global Illumination roadmap.Continue reading "Global Illumination updates in 2022.2 and beyond"