Preserving European royal heritage with RealityCapture and Unreal Engine

Posted in Unreal

To conserve the legacy of Sisi, 19th-century Empress of Austria and Queen of Hungary, digital art service Artzenal has recreated sections of the Empress’s private collection—along with her palace chambers in Vienna as they would have looked during her lifetime—in breathtaking detail.

Continue reading "Preserving European royal heritage with RealityCapture and Unreal Engine"

Tales from the optimization trenches: Saving memory with Addressables

Posted in Technology

Efficient streaming of assets in and out of memory is a key element of any quality game. As a consultant on our Professional Services team, I’ve been striving to improve the performance of many customer projects. That’s why I’d like to share some tips on how to leverage the Unity Addressable Asset System to enhance your content loading strategy.

Continue reading "Tales from the optimization trenches: Saving memory with Addressables"