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February 2023

February 2023

  • All categories
  • Game Development
  • Unreal
  • Technology
  • Games
  • Uncategorized
  • AEC
  • Unity

Unity Slices: Table, a look into the future of social mixed reality

Posted in Technology, Uncategorized

Today at Facebook Connect, the Unity Labs team shared a new proof of concept, Unity Slices: Table, to show how Passthrough VR can support mixed reality social experiences focused on tangible interfaces.

Continue reading "Unity Slices: Table, a look into the future of social mixed reality" →
Posted on February 27, 2023by
0

What’s new for artists and designers in Unity 2021.2

Posted in Technology, Uncategorized

The new Unity 2021.2 Tech Stream release is now available. As part of this release, we’ve included a number of new features and improvements dedicated to help artists and designers optimize your creative workflows and create powerful immersive experiences.

Continue reading "What’s new for artists and designers in Unity 2021.2" →
Posted on February 27, 2023by
0

Don’t miss the Prefab optimizations in Unity 2020 LTS

Posted in Technology, Uncategorized

The 2020 LTS is made for creators like you who prioritize greater stability and support when teamwork is underway. In this release, we’ve made several optimizations to speed up workflows for designers, more specifically.

Continue reading "Don’t miss the Prefab optimizations in Unity 2020 LTS" →
Posted on February 27, 2023by
0

Expert tips on optimizing your game graphics for consoles

Posted in Technology, Uncategorized

If you’re a regular reader of the Unity blog then you probably noticed the recent series of posts that shared many great tips for optimizing mobile games, including graphics and assets,  profiling, memory, and code architecture, and physics, UI, and audio.

 

Continue reading "Expert tips on optimizing your game graphics for consoles" →
Posted on February 27, 2023by
0

Experience true Volumetric Clouds with HDRP & Unity 2021.2

Posted in Technology, Uncategorized

For decades, flat-painted skyboxes and HDRIs have been the go-to solutions for sky and cloud rendering. Now, thanks to the brand-new Volumetric Clouds in HDRP, you can populate your worlds with dynamic clouds.

Continue reading "Experience true Volumetric Clouds with HDRP & Unity 2021.2" →
Posted on February 27, 2023by
0

How Unity Reflect is powering RETIMA

Posted in AEC, Uncategorized

  Learn how SimRTR developer used Unity Reflect to create RETIMA, a real-time manager for […]

Continue reading "How Unity Reflect is powering RETIMA" →
Posted on February 27, 2023by
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