Objective:
Set up a Work Scene dedicated to building and designing the game world, including terrains, buildings, props, roads, and natural features.
Why This Step is Important:
Separating the Work Scene from the Game Scene allows for organized development, especially in large projects. It enables focused editing of the environment without interfering with gameplay elements.
Detailed Instructions:
- Decide on Your Work Scene:
- Choose to either use an existing scene or create a new one specifically for building your world.
- To create a new scene, go to File > New Scene and name it appropriately, e.g.,
WorkSceneorEnvironmentScene.
- Add the Work Scene to Build Settings (Optional):
- If you plan to load the Work Scene additively during development, ensure it’s included in the Build Settings.
- Open File > Build Settings… and add the Work Scene if necessary.
- Import and Organize Assets:
- Populate the Work Scene with terrains, buildings, props, roads, lakes, etc.
- Organize these elements hierarchically for easier management.
- Considerations for Existing Terrain Systems:
- From Gaia Pro Users:
- If you’re transitioning from Gaia Pro with terrains as separate scenes, start by focusing on the central terrain.
- Later, replicate the setup for additional terrain pieces.
- From Gaia Pro Users:
Note:
- Potentially Optional:
- While separating into a Work Scene can aid organization, World Streamer 2 can function with everything in the Game Scene.
- Caution: Mixing game and work elements in the same scene might lead to cluttered hierarchies and potential performance issues.
- Recommendation: Test both approaches to determine which best suits your project’s needs.
Feedback Request:
- User Insights: If you choose to keep everything within the Game Scene, share your experiences and any potential drawbacks you encounter. Community feedback can enhance understanding and best practices.
