Optional Cleanup (If Using a Single Scene):
If you’ve followed the tutorial by incorporating everything within a single Game Scene instead of separating into Work and Game Scenes, perform the following cleanup to ensure optimal functionality:
- Delete Redundant Objects:
- Remove all objects in the Hierarchy that were created during Step 12.
- These objects are handled by the
_Streamerprefab, so manual instances are unnecessary.
- Backup Your Scene:
- Before making deletions, save a backup copy of your main scene.
- Procedure:
- Right-click on your main scene in the Project panel.
- Select Duplicate to create a backup.
- Ensure Scene Integrity:
- After cleanup, verify that all essential components (e.g., UI, Player, Camera, Lighting) remain intact and functional within your Game Scene.
Additional Steps for Collider Streaming (If Applicable):
- If you’re using collider streaming for interiors, ensure that Step 17 and Step 19 are thoroughly completed and tested.
