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Getting to grips with Tentacular, Firepunchd’s chaotic kaiju “constructathon”

Posted in Games

  Indie developers Simon Cubasch and Luca Scaramuzzino joined Unity at GDC to discuss the […]

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Posted on August 17, 2022by
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How to create player-centric game economies

Posted in Games

  The resources in your game shouldn’t be an afterthought. A well-planned game economy will […]

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Posted on August 10, 2022by
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How to create player-centric game economies

Posted in Games

  The resources in your game shouldn’t be an afterthought. A well-planned game economy will […]

Continue reading "How to create player-centric game economies" →
Posted on August 10, 2022by
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Animation Curves, the ultimate design lever

Posted in Games

  This is the third blog post by Christo Nobbs in his series for game […]

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Posted on August 10, 2022by
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Animation Curves, the ultimate design lever

Posted in Games

  This is the third blog post by Christo Nobbs in his series for game […]

Continue reading "Animation Curves, the ultimate design lever" →
Posted on August 10, 2022by
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Diversity, interactivity, accessibility: How three studios approach impactful game design

Posted in Games

  Soft Not Weak, Kitfox Games, and Tribe Games share how they create meaningful experiences […]

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Posted on August 4, 2022by
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