Explore, learn and create with the new HDRP Scene template

Posted in Technology

We are excited to share our brand-new template for the High Definition Render Pipeline (HDRP), which helps beginners get started with multi-room lighting setups, physically based lighting intensities, and much more.

The scene has been created by a small group of game industry veterans composed of 3D environment artists, VFX artists, lighting artists, and technical artists. They worked previously on world-renowned game licenses such as Assassin’s Creed, Batman: Arkham, Crysis, FIFA, Grand Theft Auto, Need for Speed, Red Dead Redemption, and Watch Dogs.

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Prepare students for in-demand careers with new high-impact resources

Posted in Technology

The Unity Academic Alliance, a program for postsecondary institutions, now features valuable new additions including competency-based curricular frameworks, deep discounts on Unity products, and Unity Certifications. Read on to learn more about how these updates can benefit your school.

As the world’s leading platform for creating interactive, real-time 3D content, Unity is used for everything from game development to augmented reality (AR) and virtual reality (VR) applications in fields like architecture, engineering, and construction (AEC), automotive, transportation, and manufacturing (ATM), and media and entertainment. Because of its broad application across a variety of high-tech roles, real-time 3D development skills are in high demand. Jobs using these skills are growing over 600% faster than the overall job market; AR/VR and gaming engineering roles had the highest job growth in 2019. Real-time 3D skills are invaluable for students interested in a rewarding, high-growth career.  

Since launching in 2018, Unity Academic Alliance (UAA) has helped over 100 postsecondary institutions start and expand innovative programs in real-time 3D development to prepare students for these in-demand roles. UAA members have benefited from professional development and upskilling opportunities to support their faculty in teaching Unity. They have also had access to Unity Certification materials. 

The Unity education team has spent the past few months gathering member feedback to ensure that UAA provides the tools and resources to make their programs a success. Today, as a result of this feedback, we’re excited to share three major updates to the UAA program.

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Introducing Shader Graph’s new Master Stack

Posted in Technology

In Unity 2020.2, we introduced several new features in Shader Graph that improved the workflow for artists. For example, by refining the user experience overall and introducing the Graph Inspector, Graph Editor performance has been greatly improved. As the end point of the Graph, the Master Stack is now a modular collection of feature blocks, replacing the monolithic Master Node.

The Master Stack is the end point of a Shader Graph that defines the final surface appearance of a shader. It helps users visualize the relationship between operations that take place in the vertex stage and the fragment stage. With Unity 2020.2, the Master Stack replaces the Master Node of earlier Unity versions.

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The road to 2021: Visual scripting in Unity

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We recently shared our roadmap plans for 2021. Now, we invite you inside Unity to meet some of the teams working toward these goals. In this fourth post of our new series, we meet with the Visual Scripting team. Our Unity 2021 roadmap explains our priorities for this year. Thanks to the excellent feedback we’ve gathered since that blog post, we’re even more committed to updating production-ready features and delivering new key features. Not only that, we’re determined to improve workflows and your overall quality of life when working in the Editor. A key element of our roadmap is communicating with you, our users, about how we plan to put this into practice. By giving you behind-the-scenes looks at our processes, we hope to help you better understand how Unity is working to empower creators. Meet Development Manager Adam Blahuta and Technical Lead Theo Richart from the Visual Scripting team. They’ll help us to understand what visual scripting is and why it’s one of the top six priorities for Unity in 2021. If you’ve played Warhammer: Underworlds Online, then you’ve experienced visual scripting at work. Think of visual scripting as the workflow to create logic for games and apps without writing any code. This workflow uses visual, node-based graphs that both programmers and nonprogrammers can use to design logic or to quickly create prototypes.

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