The next generation of VR gaming on PS5
Posted in GamesPlayStation® VR2 is now available. Learn how to use Unity to build for this […]
Continue reading "The next generation of VR gaming on PS5"PlayStation® VR2 is now available. Learn how to use Unity to build for this […]
Continue reading "The next generation of VR gaming on PS5"While the list of indie studios building with assets from the Unity Asset Store […]
Continue reading "4 success stories from indie devs who saved time and money with assets"This article is a recap of Monetization that grows with you, a Pocket Gamer […]
Continue reading "Finding the right mobile game monetization partner"Unity Engineering Manager for .NET Compilers and Runtimes Josh Peterson walks through some of the recent changes the team has made to marshal string data across the managed/native boundary in a GC-safe way for the new CoreCLR garbage collector.
Continue reading "Making string marshaling safe for the CoreCLR garbage collector"In this blog, Unity Senior Technical Product Manager Jeff Riesenmy offers a guide to the most important factors for developers to consider in order to get the most out of the Addressables system on a project.
Continue reading "Addressables: Planning and best practices"In this guest post, Alt Shift Lead Programmer Christophe Sauveur explains how he lit […]
Continue reading "Designing a deeper space: Visual effects in Alt Shift’s Crying Suns"