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Unity

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The next generation of VR gaming on PS5

Posted in Games

  PlayStation® VR2 is now available. Learn how to use Unity to build for this […]

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Posted on February 22, 2023by
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4 success stories from indie devs who saved time and money with assets

Posted in Games

  While the list of indie studios building with assets from the Unity Asset Store […]

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Posted on February 16, 2023by
0

Finding the right mobile game monetization partner

Posted in Games

  This article is a recap of Monetization that grows with you, a Pocket Gamer […]

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Posted on February 16, 2023by
0

Making string marshaling safe for the CoreCLR garbage collector

Posted in Technology

Unity Engineering Manager for .NET Compilers and Runtimes Josh Peterson walks through some of the recent changes the team has made to marshal string data across the managed/native boundary in a GC-safe way for the new CoreCLR garbage collector.

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Posted on February 14, 2023by
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Addressables: Planning and best practices

Posted in Technology

In this blog, Unity Senior Technical Product Manager Jeff Riesenmy offers a guide to the most important factors for developers to consider in order to get the most out of the Addressables system on a project.

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Posted on February 11, 2023by
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Designing a deeper space: Visual effects in Alt Shift’s Crying Suns

Posted in Games

  In this guest post, Alt Shift Lead Programmer Christophe Sauveur explains how he lit […]

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Posted on February 11, 2023by
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